**Gila RPGs Will Be Out of Town From June 9 - July 1. Orders during that time will be delayed**
WYRD
WYRD
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Welcome to the city of the foolish and damned
**A second print run of WYRD is coming! Orders for WYRD right now are treated as preorders and will be fulfilled when the reprint arrives at the end of May**
What Is WYRD?
WYRD is a solo tabletop game with light roleplaying elements and rogue-like elements. You take on the role of an adventurer exploring a cursed city full of evil beings and dangerous encounters. You are drawn to this place in search of the power of the wyrd and what the center of the city holds. Wyrd is wielded through stones, each holding a new power for its owner to harness.
Throughout your time in WYRD, you will encounter new enemies, explore a variety of locations, uncover mysteries of the city, and grow in strength. See if you can reach the heart of this wretched city.
How It's Played
WYRD is Carved by RUNE, meaning it is based on the rules found in the RUNE TTRPG by Gila RPGs. WYRD expands and adapts those rules to create an exciting roguelike experience.
Players will work their way through the twisting labyrinth of the city by drawing cards from a deck. The combination of cards tells them what kind of encounters and dangers they encounter, one room after another. Each run through WYRD is unique, and while the adventurer will surely fall, their next journey into the city will be different than the last.
Combat uses the unique system from the RUNE TTRPG, featuring deadly tactical fights full of strategic decision making. Rolling a pool of dice, the player must decide how to spend those dice to best adapt to the enemies that are closing in on them. When is the best time to take a defensive posture, and when do you push for the kill?
Carved By RUNE
WYRD is Carved By RUNE. It is entirely a standalone product, and does not require RUNE in order to play. WYRD was written and designed by Cody Barr of Sasquatch Games, and is being published in print format by Gila RPGs.
If you're familiar with RUNE and want to know what's different in WYRD, here's a breakdown:
- A modified equipment system providing single action on each equipped item.
- Companions that follow you into the depths of the cursed city.
- A shared dice pool using the total combined Stamina for the party. The player can assign the d6 results to any character, in any combination, allowing a higher tactical experience for gameplay.
- Movement tied to armour for the player characters. Heavier armour means you are moving a lot slower but blocking more damage, while lighter armoured counterparts are moving fast and taking full harm their way.
- A d66 collection of loot found from winning Combat, usable by your player character.
- Spells and Wyrdstones, providing an alternative way to play your way by harnessing powerful tools of destruction, healing, and mobility.
- An advancement system for the player character and their companions, rewarding experience (XP) and permanent bonuses to their stats and abilities.
- Procedural systems for generating combat encounters with a system of Location, Encounter, and Modifier.
- Movement in all directions using a hexagonal grid.
- More enemies across the battlefield -- the bigger your party, the more dangerous combat becomes.
- A collection of bosses to face, waiting for you along the path to your fate.
Check out the rest of the RUNE products available at Gila RPGs to dive deeper into this solo soulslike TTRPG series.
Reprint Preorder
The first print run of WYRD is sold out and we've order a reprint! They are scheduled to arrive at the end of May. Any orders of WYRD will be treated as preorders, and will be shipped when the reprint arrives at the end of this month. If you order WYRD alongside other games, all of those games will ship together at the end of May.
56pg, A5, staple-bound zine, black & white.
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