Hire Me

I'm available to hire for both game consulting and commissioned writing. Email me at gilarpgs@gmail.com to get things started.

DESIGN CONSULTING

Need some help with a TTRPG project? I’m here to help. My consulting work can come in at any stage of development for your game, though my primary area of expertise is in game mechanics. That means I'll be most helpful to you when you have an initial rule set, or outline of rules, written.

My process usually follows these steps, though we can always adapt to your needs! First, we sit down in a video chat to talk about the game, things you want help with, and some early questions and answers. Next, I take the rules text you provide and give it multiple read throughs. Afterward, I will create a writeup of my thoughts and suggestions, directly responding to the things we discussed in our chat. Finally, we sit down for a follow-up video chat to go over the writeup, and answer any additional questions you might have.

Some previous clients include:

  • Ethan Yen , ChainxLink
  • Asa Donald (Backwards Tabletop): Rust Never Sleeps
  • Tim Gonzalez: Photon System Overdrive
  • Max Ossie: LEVIATHAN
  • E.B. Snakebones: GOD CORPSE

Testimonials:

"Just as I was burning out on my game's design, Spencer's vision and encouragement inspired a new sense of excitement that will carry me through the end of the project. I went into the consultation with a nearly finished game and a few too many ideas; I came out of the consultation with a clearer understanding of my project and actionable feedback that I knew would improve the game. Spencer provides the valuable perspective of an experienced and introspective game designer who has been there and done that.”

- Asa Donald of Backwards Tabletop

"Spencer provided invaluable feedback and perspective to ensure that my game was achieving its design goals. His thoughts were actionable and clearly communicated, and all within a tight timeline! Working with him not only improved the game, but also my game design sensibilities. I highly recommend hiring Spencer if you need an insightful look from an experienced game designer!”

- Ethan Yen of Glyphtide Games

COMMISIONED WRITING

Need a contributing writer for your next TTRPG project? I’m ready to hit the keys!

I am available for hire for a number of different roles for your next game. My strength is in mechanical design, but am happy to provide whatever type of writing you might need (e.g. creating monsters, items, classes, optional rules, and more).

I have written for a number of previous TTRPG projects, including:

  • Huckleberry RPG: enemy and ordeal creation
  • PREQUEL (Ethan Yen): evil creation-
  • Stoneburner (Fari RPGs): setting and class writing
  • Cybermetal 2012 (World Champ Game Co.): class writing
  • I Crave the Loop (Bright Bard Games): adventure and table writing
  • Never Going Home (Wet Ink Games): adventure writing
  • Monster Guts 2E (Danielle Osterman): enemy creation
  • The House Always Win (Mothership Module): rules and table writing